Feb 16 2010

decode the olde

decode: oneDotZero

decode: oneDotZero

Surely, this means War!  The Victoria and Albert Museum, the traditional bearer of arch conservatism in London, the safe-house for fine arts and antiques, has fired a Victorian cannonball at the young, art-drunk pirates across the river at Tate Modern.  So, it is with pressed trousers and starched, button-down shirt, I managed a clean and not so proletariat taxi to the West End.  My initial reason for a V&A visit was a view of the new Renaissance Wing, otherwise, I wouldn’t have thought to visit the Big Shed of Old Man Art.  At the front door, however, I was spirited in a different direction by the V&A’s latest design show, “Decode” which is a collaboration with the digital arts force: oneDotZero.  So, in the forefront of the V&A’s normally dusty, historical collection, was a lively contemporary show, which, normally, is released on DVD, to a select group of art futurists, technology enthusiasts and general digit heads like myself.  How very dare they assume righteous enthusiasm for the art of our time!

I say war, but really I mean sneaky, underhanded. tunnel-building, get ‘em while they’re not looking, volley of contemporary art flung mildly (West End style) in the face of the young thugs on the south side of the Thames.  While Tate Modern were busy building massive empty steel boxes, reminiscing on mid-century Pop sentimentalism, and gearing up for a 100 year, look-back on the glorious days of de Stijl, those ruthless ninjas at the V&A caught us off guard with their own digital stealth.  What happened to knowing one’s station in life?

digital use of non-digital media

digital use of non-digital media

These sorts of easily-consumed shows are usually a museum’s amuse-bouche for the main course further inside, so I wasn’t expecting complex or deep.  Watching others wander in and out of “Decode”, however, was like watching stag and hen crowds coming leaving a Broad Street bar.  While none of the exhibits were overtly deep, all were engaging enough to divert attention away from other sections of the museum (if not other museums).  Every Tom, Dick and Harry, not to mention Jane and Joe Bloggs, seemed to be occupied with a sense of joy and play.  As regular V&A attendees know, merriment is a word that is rarely put to use in an official brochure.  But then, such human impertinence is invariably closely shadowed by its arch enemy: The Fun Cops.

William Wiles, in Icon magazine says of the show, “Decode is a lot of fun, but is it anything more than that?  There’s plenty of sideshow candyfloss (cotton candy to Americans)  - where’s the design nutrition?”  He says that because people in attendance are having a rollicking morning interacting with the exhibits, and apparently that isn’t allowed in his particular land of art.  Children, mind your manners.  Need I remind you that you are a guest of the Victoria and Albert Museum?  Tut-tut.

Wiles goes on to say that, “the text refers more to art than to design… But really the work is in a new field; digital crafts.  It’s the 21st century equivalent of William Morris wallpaper.”  So what if it is?  Is van Gogh the 19 century equivalent of William Morris because he was adept at working paint?  Is Michelangelo the 16th century equivalent because he saw his final figure in the marble before arming himself with hammer and chisel?  Craft is only dull if the final product is dull, and as far as I could tell, nobody in Decode was laughing and cavorting from dullness.

decode5

From mid-20th century, most art was created with one person in mind: the artist.  Toward the end of the 20th century, about the same time the world wide web broke down social barriers, Relational Art synthesized what was already known by the technologists.  If you don’t involve people, they’ll come anyway.  The V&A seems to understand this, and, every once in a while, reminds itself not to take itself too seriously.

Anyway, if sensing joy is a sign of candyfloss, then Anish Kapoor is the fast food captain of carnivals.  Most Kapoor exhibits draw a crowd of smiles and worthwhile chatter amongst the groundlings and commoners.  It doesn’t have to be cryptic, profound, or ironic.  Sometimes effective art simply makes a difference in people’s daily lives.  Otherwise, why do it?  More importantly, why engage with it?


Nov 15 2009

simian’s theorem of grasp

In order to further assist artists with their efforts in gaining a following and thus increasing their importance to the brotherhood of man, I thought to create a mathematical model that explicitly describes a winning formula.  “Simian’s Theorem of Grasp” is a useful device for eliminating those individuals, who, in the end, don’t matter enough to the lonely artist, while optimizing the number of people in the world who do.  We can all do with a little closet cleaning, and to no-one is this activity more important than to the starving artist.

Simian’s Theorem of Grasp states that

x = y - (a + b + c + d);

where the constants and variables are explained to the forlorn artist as follows:

a = you, and, with the possible exception of Grayson Perry, is always constant at 1.  Realistically, if you hope to have a chance with your art, your influence should attempt to reach beyond this lonely number.

b = your friends (variable in number, decreasing with time, and usually insignificant in this filthy business of art.). This group will never tell you that your art is rubbish, and will therefore most likely lie to you when asked by you, “This art, do you get it?”  Your friends are one thing, your friends in art are quite another.  In fact, your true friends will probably thank you for literally leaving them out of the equation.

c = art patrons.  These individuals are usually quite wealthy in cash, but poor in judgement in matters of art.  People in this group can include British bankers, Russian oligarchs, American hedge fund managers, Mexican drug runners, and Charles Saatchi.  When we speak of those with “more money than sense”, it’s this group of whom we speak.

d = sycophantic art culture hangers-on (similar to “b” above, but even less significant in the art scheme of things).  Those in this group act differently than variable “b” in that the number may actually increase with time if you’re represented by powerful, yet delusional, agents.  Please remember however that knowing more of the wrong people doesn’t help you with your goal of making a real difference in the world.

y = everybody on planet earth; including those hard to count tribes in Indonesian jungles.

x = this is perhaps the most important of the variables: this the magical number of willing individuals who seek to derive meaning, or feel emotion, or exhibit love toward your art.  This group can include those that, unprompted, unpaid, and unrehearsed, say they like your work.  The higher this number, the more influential you will be to mankind.  This variable is the antithesis of a,b,c and d combined.  Think of x as the Jedi knights, while a,b,c and d are, well, you know who…

Success in art is really this simple.  It’s been proven to be true by those that have high “x” factors, such as Anish Kapoor, and perversely proven true by those, such as Damien Hirst,  with high “c” and “d” factors.  Please be advised that, because of its greater potential, “x” can be an extremely large number.  The wise artist will use this to his or her advantage, and will soon find that the c’s and d’s of the formula soon become useless and trivial.


Jul 14 2009

art for one

Don't worry, I wouldn't call this art either

(Don't worry, I wouldn't call this art either)

Attention all artists: stop the inconsequential discussion with yourselves in the secluded and singular vacuum World Of One.  The reason nobody understands what you’re doing is very simple to explain: your work doesn’t mean anything to anyone but you.  This is not public art.  It’s not even contextual art.  It’s Art for One.  I hope you liked it, because the rest of us passed it right by.

In the June/July issue of Art World, Anna Barriball describes her recent time-based project in this way: “I like using things that have fallen between the cracks in some way, making the invisible visible.”  What’s she’s talking about is a series of text-based posters she’s made for the London Underground that use very short and featureless phrases in place of visuals.  One of the text reads, “on way to birthday party”.  Another: “I think I’m being watched”.

I remember seeing the latter not too long ago.  Those that use the London Underground will probably agree with me that the first thing on anyone’s mind while using the underground is, where’s the exit.  I’m usually placing full concentration on avoiding the push and pull of the stinking masses, while stepping over their left-behind detritus.  When I’m dodging people on the platform at Kings Cross, the last thing on my mind is art.  Especially art I have to work to understand.  Even the masses of sudoku gamers couldn’t be bothered.

Barriball goes on to say that these un-imaginative phrases were taken from the back of photographs, and she wanted them to be experienced in the present.  Her hope is that they trigger people’s memories or immediate experiences.  Her hope is misplaced by an underground mile.  The only thing they’re going to trigger is hunger satiation for rats after midnight.

I don’t know which is worse, this specific and pointless concept, or Art World for wasting valuable paper and ink.