simian’s theorem of grasp
Posted in contemporary art on 15 November 2009 byIn order to further assist artists with their efforts in gaining a following and thus increasing their importance to the brotherhood of man, I thought to create a mathematical model that explicitly describes a winning formula. “Simian’s Theorem of Grasp” is a useful device for eliminating those individuals, who, in the end, don’t matter enough to the lonely artist, while optimizing the number of people in the world who do. We can all do with a little closet cleaning, and to no-one is this activity more important than to the starving artist.
Simian’s Theorem of Grasp states that
x = y – (a + b + c + d);
where the constants and variables are explained to the forlorn artist as follows:
a = you, and, with the possible exception of Grayson Perry, is always constant at 1. Realistically, if you hope to have a chance with your art, your influence should attempt to reach beyond this lonely number.
b = your friends (variable in number, decreasing with time, and usually insignificant in this filthy business of art.). This group will never tell you that your art is rubbish, and will therefore most likely lie to you when asked by you, “This art, do you get it?” Your friends are one thing, your friends in art are quite another. In fact, your true friends will probably thank you for literally leaving them out of the equation.
c = art patrons. These individuals are usually quite wealthy in cash, but poor in judgement in matters of art. People in this group can include British bankers, Russian oligarchs, American hedge fund managers, Mexican drug runners, and Charles Saatchi. When we speak of those with “more money than sense”, it’s this group of whom we speak.
d = sycophantic art culture hangers-on (similar to “b” above, but even less significant in the art scheme of things). Those in this group act differently than variable “b” in that the number may actually increase with time if you’re represented by powerful, yet delusional, agents. Please remember however that knowing more of the wrong people doesn’t help you with your goal of making a real difference in the world.
y = everybody on planet earth; including those hard to count tribes in Indonesian jungles.
x = this is perhaps the most important of the variables: this the magical number of willing individuals who seek to derive meaning, or feel emotion, or exhibit love toward your art. This group can include those that, unprompted, unpaid, and unrehearsed, say they like your work. The higher this number, the more influential you will be to mankind. This variable is the antithesis of a,b,c and d combined. Think of x as the Jedi knights, while a,b,c and d are, well, you know who…
Success in art is really this simple. It’s been proven to be true by those that have high “x” factors, such as Anish Kapoor, and perversely proven true by those, such as Damien Hirst, with high “c” and “d” factors. Please be advised that, because of its greater potential, “x” can be an extremely large number. The wise artist will use this to his or her advantage, and will soon find that the c’s and d’s of the formula soon become useless and trivial.
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This is a fresh way of seeing the art world. You should think about bringing it to life visually.
A new mathematics model has been published, with a nifty graph. Check out installment number 2.
Hey mate, thanks 4 posting but this post is hard to read in Chrome it is doubled up.
Seems to work ok in Chrome for Mac
nice post. thanks.